PENGEMBANGAN MOBILE LEARNING BERBENTUK GAME EDUKASI DENGAN NUANSA MARITIM PADA MATERI SPLDV KELAS VIII SMP

Penulis

  • Sri Rejekina Meiyanna Ambarita Alumni Program Studi Pendidikan Matematika
  • Nur Izzati Dosen Fakultas Keguruan Dan Ilmu Pendidikan UMRAH
  • Rezky Ramadhona Dosen Fakultas Keguruan Dan Ilmu Pendidikan UMRAH

Kata Kunci:

Mobile Learning, Educational Games, Maritime Nuance, SPLDV

Abstrak

The guidance of the industrial revolution 4.0 era which encourages technology to be integrated in every learning process, but this is minimal in its implementation in the mathematics learning process. In addition, the implementation of distance / online learning set by the government due to the Corona Virus Disease (Covid-19) pandemic. This study aims to develop mobile learning in the form of educational games with maritime nuances on valid SPLDV material for class VIII SMP. This research is a type of Research and Development (R&D) research using the ADDIE research model (Analysis, Design, Development, Implementation, Evaluation). The research was only carried out until the expert validation stage without direct trials to the field. The data collection technique used in this research is using a questionnaire. The instrument prepared to support data collection is a validation sheet addressed to experts in their field. The data analysis technique used qualitative data and quantitative data which were analyzed through questionnaires. The data obtained by the researcher is qualitative data which will then be transformed into quantitative data using the Method of Summated Ratings (MSR). From the validation of the material expert, it obtained an assessment of 88.34% with valid criteria, the validation of the media expert obtained an assessment of 63.62% with valid criteria. The validation results show that the teaching materials developed are valid and feasible to be tested in the field.

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Diterbitkan

2021-10-19

Terbitan

Bagian

Pendidikan Matematika