PENERAPAN METODE SCRUMBAN PADA APLIKASI E-COMMERCE HASIL LAUT BERBASIS WEB (STUDI KASUS TEMPAT PELANGAN IKAN KOTA RANAI)
Keywords:
Scrumban, E-Commerce, FigmaAbstract
This study aims to determine the stages used in the Scrumban method in developing or designing a -E-Commerce web based software in the fisheries or marine product sector. Data was collected by means of observation and documentation at the case study site. Data analysis was carried out to obtain data that was truly in accordance with the research conducted by researchers, the data used were in the form of observational data that had been obtained, then documentation data in the form of image data, types of marine products sold from the analysis results obtained data in the form of types fish, pictures, price data and availability data (stock). The system design uses flowcharts and Entity Relationship Diagrams and then the system interface design uses software figma by designing wireframes, mockups, font styles and colors. Testing system functionality using testing blackbox and user acceptance test (UAT). The results of this study indicate that the method has been successfully implemented Scrumban in the development E-Commerce of web-based seafood applications. The use of the method Scrumban in system development can encourage the development of a better system. From the results of testing using blackbox testing, it shows that the entire system functions normally and is also supported by test results using UAT which show very satisfactory results.