ANALISIS KECEPATAN BANDWIDTH GAME ONLINE PADA OPERATOR SELULER (PUBG MOBILE, COD MOBILE, FREE FIRE)

  • Dhio Murdo Ginting Alumni Program Studi Informatika
  • Ferdi Chahyadi Dosen Fakultas Teknik UMRAH
  • Eka Suswaini Dosen Fakultas Teknik UMRAH
Keywords: Bandwidth, Quality of Service, Game Online

Abstract

Online game users continue to grow from year to year, therefore internet service providers must provide stable and fast internet quality. The bandwidth speed of online games must be supported by an internet network that supports the speed and stability of the internet connection. Therefore, the author conducted a test to determine the QoS performance when playing PUBG Mobile, COD Mobile and Free Fire games. The graphic quality of the online game used is of high quality, the test is carried out using a GSM hotspot modem with a number of users ranging from 1 to 5 users simultaneously in one GSM hotspot modem network. The test time was carried out 10 minutes in one experiment carried out by comparing 1 user to 5 users simultaneously. As for 1 laptop that is used as a hotspot network transfer medium to the user's device, when the game is running, the laptop will read the data packets that are processed with the help of the Wireshark application, which is useful for knowing the performance of Quality of Service from 1 user to 5 users simultaneously. The results of the analysis show that the highest average bandwidth requirement is found in 5 users with an average bandwidth requirement of 209.69 KBps, the highest average throughput is found in 5 users simultaneously at 414.882 KBps, the highest average packet loss is 0.302 %. , the highest average delay is 16.11 ms, and the highest jitter is 1.13E -03 ms or equivalent to 0.000113 ms.

Published
2022-03-24
Section
Teknik Informatika