THE EFFECT OF GUESSING GAME ON STUDENTS' SPEAKING SKILL
This research has an objective to know the effect of Guessing game on students’ speaking skill at SMA Negeri 1 Lingga Utara. Quantitative method was used in this research. Quasi-experimental research was a design that used in this research which involves 20 students in X IPS.2 (experimental class) while 20 students in X IPS.1 (control class). Before teaching learning process implemented, the researcher gave pretest. After the teaching and learning process had been finished, the researcher gave posttest to get the students’ speaking skill achievement. The scores of both pretest and posttest were analyzed by statistics descriptive test. Then, the data were tested using normality test, homogeneity test, and hypothesis test. From this research, it can be seen that 90.75 for the mean score of experimental class (Post-test) and (Pre-test) was 80.75 while 86.50 as the mean score of posttest (Control class) and 79.75 as pre-test. Based on the data, we knew the result of t-test and had differences between both of class, because the mean score of experimental class had higher score than control class. Therefore, in this research, the researcher found that Guessing game had a significant effect on students’ speaking skill at SMA Negeri 1 Lingga Utara.