GAME EDUKASI MATEMATIKA MATERI LINGKARAN KELAS VIII SMP

Authors

  • Fuad Syadafi Alumni Program Studi Pendidikan Matematika
  • Nur Izzati Dosen Fakultas Keguruan Dan Ilmu Pendidikan UMRAH
  • Febrian Febrian Dosen Fakultas Keguruan Dan Ilmu Pendidikan UMRAH

Keywords:

Mathematics Educational Game, Adobe Animate CC, Circle

Abstract

The demands of the industrial revolution era 4.0 and the 2013 curriculum which advocated technology to be integrated in each learning process, but the lack of it in the mathematics learning process so that learning tends to be conventional. In addition, the implementation of distance learning/online set by the government due to the Corona Virus Disease pandemic (COVID-19). This study aims to develop Mathematics Educational Game on valid in circle material for eight grade junior high school. This research is a type of Research and Development (R&D) research. The data in this study were collected using a questionnaire and documentation technique. The research instruments used were expert validation sheets. Data were analyzed by calculating Method of Summated Ratings (MSR) to measure the validity of Mathematics Educational Game. The results showed that Mathematics Educational Game in circle material were valid criteria with the dominance of the assessment in the good category.

Published

2021-10-12

Issue

Section

Pendidikan Matematika